
As far as I'm concerned, Meteos is leaps and bounds above Q's other megahit puzzle game Luminies. Meteos certainly has style, atmosphere, and, oddly enough, a fairly well-crafted story. It sounds strange that a puzzler would have a story that's not just tacked on, but it makes sense in context. The simple of it is: there's this evil planet called Meteos that launches these meteor things at planets until the planet accumulates so many that it crushes under its own weight. It's your job to save said planets by blasting those meteors to outer space.
That's where the brilliant gameplay comes in. You've got your standard puzzle grid full of blocks that fall from the sky periodically. You can move your cursor around and highlight various columns of blocks with the right stick and use the left stick to change the block's position in the row. Blocks can only be moved up or down a column and you can't highlight rows. If you match three of the same blocks vertically or horizontally, they become thrusters and launch themselves and all the blocks stacked on top into space. The thruster block(s) become ash and eventually turn back to regular blocks if they don't quit make it all the way off screen. Of course, there's a lot more to it and you'll soon realize the gameplay is a lot deeper than you realize.
What's really interesting about Meteos is that each planet is totally unique with its own backstory, blocks, inhabitants, and music. You'll soon find out that each planet actually plays very differently from the others. Blocks fall onto the board to the rhythm of the music which changes depending on the race you play as. Gravity also changes which cad dramatically change the gameplay by making blocks harder or easier to launch.

The game has a Vs. CPU mode if you don't feel like playing against other people. The multiplayer portion supports local, ranked matchmaking, and unranked. There are a few challenge modes to see how much of a score you can rack up with given constraints or how fast you can clear the board. The six stage mission mode puzzled me at first (no pun intended) because it was so short. I was just getting the hang of things on easy and it took me all of twenty minutes. Now I see that the game becomes brutal on harder difficulties. I haven't been able to beat it on normal. Maybe I'm not good enough, or maybe the computer is too good. Either way, there's a ton of planets to unlock by playing it if you ever get through.
Meteos takes the style of Q's other game Luminies and adds far better gameplay for what I can only describe as the ultimate addicting puzzle experience. If you like puzzle games, don't give this one a second thought. $15? What a steal! Now if you'll excuse me, I have to hunt down a copy of Meteos for the DS.
Breakdown:
Visuals: 9- Beautifully colorful in HD.
Controls: 8- Controls well. I can see how it was made to be played on a touch screen.
Gameplay: 10- Simply my favorite puzzle gameplay ever.
Sound: 9- Effects are great and music is typical Q. (That's a good thing.)
Replay Value: 10- Until you get bored of it which is basically never.
Overall: 9.5/10
Intelligent design and unparalleled style make this one of the greatest puzzle games ever made.
No comments:
Post a Comment