Showing posts with label mario. Show all posts
Showing posts with label mario. Show all posts

September 21, 2015

Lessons from Super Mario Maker


I've basically been wanting to make video games since as long as I've been playing video games. I think most gamers have. But I think we take video games for granted. On a few occasions I've actually tried to make my own games and it's a lot harder than it seems. Even games that seems simple, like a top-down Zelda style game, have incredibly intricate rules.

I've even tried software built to make game creation simple with stuff like drag-and-drop interfaces. Trust me, you'd probably have an easier time pushing your car uphill than making a simple, bug-free game in a month for a class assignment where you're with a group of three other people and they don't put in the same amount of work and you have to animate sprites by yourself while your friends are off actually playing video games but you can't because you're busy making one and it's not fun anymore.
And then came Super Mario Maker.

April 1, 2015

Nintendo to release Super Mario 64 HD in 2016

Not an picture of the actual thing.

Don't you think it's weird that Nintendo just shut down that harmless fan recreation of Super Mario 64 in HD the other day? Turns out there's a reason behind it. Although it's not expected to be revealed until E3, Nintendo is hard at work on an HD overhaul of Super Mario 64 set to release next year for the game's 20th birthday. It's no wonder they don't want their own game being confused with a fan creation. The game will have a retail release next year on Wii U and will use amiibo to unlock additional playable characters from the DS version. It will contain other "extras" as well, though there are no details on these. The leak, of course, comes by way of NeoGaf, the place where all leaks originate. You can read the post here if you're so inclined. Who's excited!?

December 4, 2013

Mario Galaxy 2 and the Lost Essence of Video Games

Playing through Super Mario 3D World really made me appreciate what makes a game good, which got me thinking about how fantastic the Super Mario Galaxy series is. Then I remembered a piece written by my good friend RaiderBear30 a few years back that was seemingly lost to the ages. Well, I found it. I think it's a great piece that really captures the meaning of what makes a quality gaming experience. I haven't been able to speak with my friend in almost a year, and I'd like to post this in honor of a recent birthday he had. It's too good to have been ripped from the clutches of the internet. Below the break, you will find the original article in its entirety. Here's to you, buddy!

Super Mario 3D World Review

I want to love this game. I really do. I can only assume it's for this reason that I picked up the game at all. See, 3D World is the sequel to 3D Land on the 3DS, a game which I also didn't care for. I guess a part of me wanted that game's problems to be fixed, because I really wanted to love 3D Land in the same way. Reading other reviews, you'd think Super Mario 3D World is one of the best games ever made. Sadly, this isn't the case. 3D World is, for lack of a more eloquent way to put it, not very good. Of course, I realize that I am in the minority with maybe about five other people on earth, but hear me out.