Showing posts with label videos. Show all posts
Showing posts with label videos. Show all posts

June 3, 2016

E3 2016, as Predicted by Amiibo

Every June when E3 rolls around, we gamers start getting really excited. Our hearts swell with anticipation and our minds race with the possibilities of what might be. It's a great time for every gamer because no matter what you play there's something new for you to be excited about.

June 7, 2013

E3 2013 Day -1

Plenty of stuff starts trickling out the week prior to E3. Here's the roundup so far:


  • In my review of Metal Gear Rising I called the game a "badass simulator" and concluded "I doubt I'll have more pure fun with a video game this year." Looks like I might have to eat those words.



May 17, 2013

The List: best shows within (cartoon) shows

The Angry Monkey Show- Invader Zim
The show where a scary looking monkey just stands there doing nothing in particular. And you love it.



February 24, 2013

PlayStation 4: The Good, The Bad, The Wut

Never in my life have I seen a console reveal that doesn't actually reveal the console. It was weird, to be sure. Instead, Sony took a significantly different approach from the usual "here's the box and some tech demos". I wasn't blown away, but now that the whole thing's had time to stew, I feel better about it.

January 8, 2013

I heard you like Pokemon...

So we're going to release a new game every year for three years in a row! I guess Nintendo thinks letters are colors now. And the starters continue to get stupider. But on the bright side, it looks like they've spent the whole budget on the Pokemon models. They look good.

November 30, 2012

November 5, 2012

Return to Morrowind

Well, sort of.

What's Happening: November 2012

Novembers are always nuts. But this year? This year? Completely bonkers. Let's take a look at all the good stuff going down.

Right now: Wreck-it Ralph is now in theaters! It's totally awesome and you should totally see it. What could be more great than a video game movie made by Disney? Not much.

October 13, 2012

Halo Fourge

Below, you'll find all the details you need on Halo 4's Forge maps and features. It's looking really great.  Certain Affinity knocks it out of the park again! Maybe in Halo 5 we'll get terrain and weather editors.


October 6, 2012

Forward Unto Dawn Episode 1

Halo's new live action series started yesterday. It's both longer and better than I thought it would be based on the trailers I'd seen for it. If you're a Halo fan, then you need to stop what you're doing and watch this right now!

July 8, 2012

Check out Halo 4's Forge and a new map!

I cannot believe how good this game looks.

You know my favorite types of Halo maps? The snowy ones. Sidewinder, Containment, and even Solitary, the icy remake of Prisoner, are some of my favorites. But not Snowbound or Avalanche. Halo 3 was a bad game for snow maps. Halo 4, however, is looking like a great game for snow maps! Longbow was revealed back at E3, but now you can see it in action for the first time in the competitive match posted after the break! Plus, new and improved Forge mode developed by Certain Affinity, the dudes behind the many Halo 2 and Halo Reach map packs! The improvements made so far look great, but what I really want is an environmental editor. Here's hoping it'll be announced closer to release!

July 6, 2012

Impressions: Kingdom Hearts 3D

Kingdom Hearts has always been a little bit crazy, but Kingdom Hearts 3D ups the crazy ante in suitably crazy ways. The story, of course, has become even more convoluted (Or has it...? It probably has.) this time involving Sora and Riku ridding dream worlds of dream eaters so they can pass their Mark of Mastery exam and become keyblade masters. Still with me? Good. The game's new set of enemies are crazy neon animals that come in both "nightmare" and "spirit" forms. Nightmares are bad, but spirits will fight with you, replacing Donald and Goofy. And that's just the most minor difference.

Impressions: Heroes of Ruin


If I could describe my experience with Heroes of Ruin in two words, it would be "pretty good". Heroes of Ruin won't revolutionize dungeon crawlers forever, but that doesn't mean it's not pretty good. The game has four character classes, and so is tailored for four-player co-op. The demo let me try out the warrior (lion man) and the ranger (hood man). I assume the other classes are a tank and some sort of mage. Anyway, since it's inevitable to compare this to similar games, Heroes of Ruin is definitely better than the last dungeon crawler I played. Nope, not Diablo 3. Crimson Alliance on the Xbox Arcade. Compared to that, this is amazing. It's a much deeper, more traditional dungeon crawl experience, only handheld. And it is indeed fully featured, with both local and online play with voice chat. 

June 30, 2012

Welcome to the 21st Century


On this, the 900th post, I bring news of changes. No, the changes are not staff oriented. Yes, I'm still all alone. But maybe not for long. You see, I've finally brought the comments system into the 21st century by unleashing all the power Disqus has to offer. I've dabbled with Disqus during my previous endeavors and it has proven to be a very competent and featuretastic commenting system. In fact, tt was recently overhauled and improved! You can login with a variety of services, rate and share posts right from the comment widget, subscribe to comment threads, tag people in comments, link to individual comments, vote comments up and down, follow commenters, and more! I'm hoping this will actually get people to speak up.

Also now available are the Installation Fourms, not tied to the comments via single login because that was causing me problems (plus that comment system was kinda blah). You can access it in the menu bar. As a social experiment, the forums are totally free-for-all and users can post anything and everything. They're not too fancy, but have a decent amount of features including rich text editing, image uploads, sharing features, and the ability to login through several common accounts.

June 19, 2012

E3 2012: The Final Grades

E3 is over, but the discussion sure ain't. So how'd everything go? More importantly, how accurate were my predictions? Find out inside.